Department of Information Technology Education
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Implementation of Rapidminer to Determine Top Students Using the K-Means Method
Implementasi Rapidminer Untuk Menentukan Siswa Unggulan Menggunakan Metode K-Means -
Inventory Information System With Website Based Telegram Bot Notifications (Case Study of PT. Global Data Access)
Sistem Informasi Inventory Dengan Notifikasi Bot Telegram Berbasis Website (Studi Kasus PT. Global Data Akses) -
Improving The Learning Achievement Of Class TKJ Vocational School Students In Computer And Network Engineering Subjects By Using The Case Based Learning Model
Meningkatkan Prestasi Belajar Siswa SMK Kelas XI TKJ Pada Mata Pelajaran Teknik Komputer Dan Jaringan Dengan Menggunakan Model Pembelajaran Case Based Learning -
Social Network Analysis of BSI Data Leakage Using Naive Bayes, Support Vector Machine (SVM), and Random Forest Classification Algorithms
Social Network Analysis Terhadap Kebocoran Data BSI Menggunakan Algoritma Klasifikasi Naive Bayes, Support Vector Machine (SVM), dan Random Forest -
The Implementation of Augmented Reality in the Learning of Human Vital Organ Anatomy for High School Students
Penerapan Augmented Reality dalam Pembelajaran Anatomi Organ Vital Manusia pada Siswa Sekolah Menengah -
Learning Media of APEM Development (E-Module Learning Application) Based on Android X Class Vocational School
Pengembangan Media Pembelajaran APEM (Aplikasi Pembelajaran E-Modul) Berbasis Android Kelas X SMK -
Development of Interactive E-modules on Network Administration Subjects of Smk Class X1
Pengembangan E-modul Interaktif Pada Mata Pelajaran Administrasi Jaringan Smk Kelas X1 -
Development of an Android-based Interactive E-Book on Network System Administration for Vocational School Students
Pengembangan E-Book Interaktif Administrasi Sistem Jaringan berbasis Android untuk Siswa SMK -
Improving Student Learning Outcomes Using Problem Based Learning (PBL) Model Assisted by Quizizz Media
Meningkatan Hasil Belajar Siswa Menggunakan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Quizizz -
Management Information System Mosque Finance Management Android Based Webview
Sistem Informasi Manajemen Pengelolaan Keuangan Masjid Berbasis Android Webview -
Development of Flash-Based Interative Multimedia in Computer Systems Subjects for Class 6 Students at Bukit Islamiah
Pengembangan Multimedia Interaktif Berbasis Flash pada Mata Pelajaran Sistem Komputer untuk Siswa Kelas 6 di SMA Bukit Islamiah -
Development of Interactive Learning Media MISTAR Class X TKJ
Pengembangan Media Pembelajaran Interaktif MISTAR Kelas X TKJ -
Development of Android-Based “MUDIG” Learning Media for Class X Graphic Design Subject
Pengembangan Media Pembelajaran “MUDIG” Berbasis Android Kelas X Mata Pelajaran Desain Grafis -
Development of E-Moticon Media in Basic Orientation of Computer Network Engineering and Telecommunications Based on Android Class X TKJ at SMK
Pengembangan Media E-Moticon pada Mata Pelajaran Orientasi Dasar Teknik Jaringan Komputer dan Telekomunikasi Berbasis Android Kelas X TKJ di SMK -
Improve The Learning Outcomes of SMK (Vocational High School) Students With The Open-MURDER
Menigkatkan Hasil Belajar Siswa SMK (Sekolah Menengah Kejuruan) Dengan Skenario Open-MURDER -
Web Based Leave Management System (Case Study of PT Java Pacific)
Sistem Manajemen Cuti Berbasis Web (Studi Kasus PT Java Pasific) -
Information System of Staple Material Sales in Website-Based Online on Tulangan Market (Case Study: Pak Latief's Shop)
Sistem Informasi Penjualan Bahan Pokok pada Pasar Tulangan Secara Online Berbasis Website (Studi Kasus : Toko Pak Latief) -
Development of Augmented Reality (AR) Learning Media on Computer Hardware Learning at SMK Al-Aziziyah Candi
Pengembangan Media Pembelajaran Augmented Reality (AR) pada Pembelajaran Perangkat Keras Komputer di SMK Al-Aziziyah Candi -
The Early Recognition of Mathematical Thinking Processes for Early Childhood Based on Educational Games
Pengenalan Secara Dini Proses Berpikir Matematika Bagi Anak Usia Dini Berbasis Game Edukatif -
Sentiment Analysis on Twitter about Domestic Violence Using Random Forest and Extreme Gradient Boosting Methods
Analisa Sentimen pada Twitter tentang Kekerasan dalam Rumah Tangga Menggunakan Metode Random Forest dan Extreme Gradient Boosting -
Development of U-Inform Learning Media in Informatics Class X at Smk Negeri 1 Bangil
Pengembangan Media Pembelajaran U-INFORM pada Mata Pelajaran Informatika Kelas X di SMK Negeri 1 Bangil -
Web-based Driver Management Design at PT. Istana Surya Perkasa
Rancang Bangun Manajemen Driver Berbasis Web di PT. Istana Surya Perkasa -
QR Code as a Google Spreadsheet-Based AKM Supporting Application
QR Code sebagai Aplikasi Penunjang AKM Berbasis Google Spreadsheet -
Analysis of the Implementation of the Independent Curriculum in the Learning Process of Information and Communication Technology-Based P5 Activities at SMK Negeri 2 Buduran
Analisis Implementasi Kurikulum Merdeka dalam Proses Pembelajaran Kegiatan P5 Berbasis Teknologi Informasi dan Komunikasi di SMK Negeri 2 Buduran -
Open-STAD Learning Design (Student Teams Achievement Division) on Learning Outcomes of SMK (Vocational High School) Students
Desain Pembelajaran Open-STAD (Student Teams Achievement Division) terhadap Hasil Belajar Siswa SMK (Sekolah Menengah Kejuruan)
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