Department of Information Technology Education
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Development of an Android-based Interactive E-Book on Network System Administration for Vocational School Students
Pengembangan E-Book Interaktif Administrasi Sistem Jaringan berbasis Android untuk Siswa SMK -
Management Information System Mosque Finance Management Android Based Webview
Sistem Informasi Manajemen Pengelolaan Keuangan Masjid Berbasis Android Webview -
Improving Student Learning Outcomes Using Problem Based Learning (PBL) Model Assisted by Quizizz Media
Meningkatan Hasil Belajar Siswa Menggunakan Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Quizizz -
Development of Flash-Based Interative Multimedia in Computer Systems Subjects for Class 6 Students at Bukit Islamiah
Pengembangan Multimedia Interaktif Berbasis Flash pada Mata Pelajaran Sistem Komputer untuk Siswa Kelas 6 di SMA Bukit Islamiah -
Development of Interactive Learning Media MISTAR Class X TKJ
Pengembangan Media Pembelajaran Interaktif MISTAR Kelas X TKJ -
Development of Android-Based “MUDIG” Learning Media for Class X Graphic Design Subject
Pengembangan Media Pembelajaran “MUDIG” Berbasis Android Kelas X Mata Pelajaran Desain Grafis -
Development of E-Moticon Media in Basic Orientation of Computer Network Engineering and Telecommunications Based on Android Class X TKJ at SMK
Pengembangan Media E-Moticon pada Mata Pelajaran Orientasi Dasar Teknik Jaringan Komputer dan Telekomunikasi Berbasis Android Kelas X TKJ di SMK -
Improve The Learning Outcomes of SMK (Vocational High School) Students With The Open-MURDER
Menigkatkan Hasil Belajar Siswa SMK (Sekolah Menengah Kejuruan) Dengan Skenario Open-MURDER -
Information System of Staple Material Sales in Website-Based Online on Tulangan Market (Case Study: Pak Latief's Shop)
Sistem Informasi Penjualan Bahan Pokok pada Pasar Tulangan Secara Online Berbasis Website (Studi Kasus : Toko Pak Latief) -
Web Based Leave Management System (Case Study of PT Java Pacific)
Sistem Manajemen Cuti Berbasis Web (Studi Kasus PT Java Pasific) -
Development of Augmented Reality (AR) Learning Media on Computer Hardware Learning at SMK Al-Aziziyah Candi
Pengembangan Media Pembelajaran Augmented Reality (AR) pada Pembelajaran Perangkat Keras Komputer di SMK Al-Aziziyah Candi -
The Early Recognition of Mathematical Thinking Processes for Early Childhood Based on Educational Games
Pengenalan Secara Dini Proses Berpikir Matematika Bagi Anak Usia Dini Berbasis Game Edukatif -
Sentiment Analysis on Twitter about Domestic Violence Using Random Forest and Extreme Gradient Boosting Methods
Analisa Sentimen pada Twitter tentang Kekerasan dalam Rumah Tangga Menggunakan Metode Random Forest dan Extreme Gradient Boosting -
Development of U-Inform Learning Media in Informatics Class X at Smk Negeri 1 Bangil
Pengembangan Media Pembelajaran U-INFORM pada Mata Pelajaran Informatika Kelas X di SMK Negeri 1 Bangil -
Web-based Driver Management Design at PT. Istana Surya Perkasa
Rancang Bangun Manajemen Driver Berbasis Web di PT. Istana Surya Perkasa -
QR Code as a Google Spreadsheet-Based AKM Supporting Application
QR Code sebagai Aplikasi Penunjang AKM Berbasis Google Spreadsheet -
Analysis of the Implementation of the Independent Curriculum in the Learning Process of Information and Communication Technology-Based P5 Activities at SMK Negeri 2 Buduran
Analisis Implementasi Kurikulum Merdeka dalam Proses Pembelajaran Kegiatan P5 Berbasis Teknologi Informasi dan Komunikasi di SMK Negeri 2 Buduran -
Scenario Problem Based Learning on the Critical Thinking Ability of Vocational High School Students using the Piagetian Approach
Skenario Problem Based Learning terhadap Kemampuan Berpikir Kritis Siswa SMK menggunakan Pendekatan Piaget -
Open-STAD Learning Design (Student Teams Achievement Division) on Learning Outcomes of SMK (Vocational High School) Students
Desain Pembelajaran Open-STAD (Student Teams Achievement Division) terhadap Hasil Belajar Siswa SMK (Sekolah Menengah Kejuruan) -
Contribution of E-Book Implementation to Learning Achievement in Informatics Courses in Antartika
Kontribusi Implementasi E-Book terhadap Prestasi Belajar pada Mata Pelajaran Informatika di Antartika -
Android Based Land Sale Information System in Shoji Land using the Waterfall Method
Sistem Informasi Penjualan Kavling Berbasis Android pada Shoji Land dengan Metode Waterfall -
Visualization of Javanese Traditional Houses Based on Augmented Reality Using Marker Based Tracking
Visualisasi Rumah Adat Jawa Berbasis Augmented Reality Menggunakan Marker Based Tracking -
Information System of Mosque Activities and Cash Case Web-Based Study: Al-Hikmah Mosque Candi Sidoarjo
Sistem Informasi Kegiatan dan Kas Masjid Berbasis Web Studi Kasus: Masjid Al-Hikmah Candi Sidoajo -
Design and Development a Web Token Library for HTTP Data Encryption Using Exclusive-OR (XOR)
Rancang Bangun Library Web Token Untuk Enkripsi HTTP Data Menggunakan Eksklusif-OR (XOR) -
Science Learning Media Application for MI Based on Augmented Reality
Aplikasi Media Pembelajaran IPA Untuk MI Berbasis Augmented Reality
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