Smart Space Book Application as Augmented Reality Based Learning Media
Aplikasi Buku Pintar Ruang Angkasa sebagai Media Pembelajaran Berbasis Augmented Reality
DOI:
https://doi.org/10.21070/ups.7721Keywords:
3D, Augmented Reality, Smart Book, Interractive Learning, SpaceAbstract
. Space learning still uses many traditional books that tend to be monotonous because they only present static text and images. This study develops a Smart Space Book based on Augmented Reality (AR) as an interactive learning media that is more visual and interesting. The development was carried out using the Multimedia Development Life Cycle (MDLC) method which includes six stages: conceptualization, design, collection of materials, development, testing, and distribution of the application. The application was developed with Unity 3D on Android devices using the marker-based tracking method that displays 3D objects such as the Solar System, Galaxy, and Stars along with interactive explanations. Testing was carried out through black box testing, usability testing, and field studies at TK Aisyiyah Bustanul Athfal. The results show that this application functions well and is effective as an interactive learning media that can be applied at various levels of education.
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