Communication Between Gamers in the Mobile Legends Bang Bang Online Game Group (Qualitative Descriptive Study of the WWE Company Mobile Legends Online Game Community)
Komunikasi Antar Gamers Pada Kelompok Game Online Mobile Legends Bang Bang (Studi Deskipsi Kualitatif Pada Komunitas Game Online Mobile Legends WWE Company)
DOI:
https://doi.org/10.21070/ups.1299Keywords:
communication between gamers, game online, mobile legendsAbstract
This research raises the issue of communication in the online mobile legends game. The purpose of this study is to find out how group communication in the online game mobile legends bang bang can run well and generate good feedback between fellow players. This study uses a qualitative research method with a case study approach. The researcher used the interview method with five mobile legends bang bang informants. Researchers use Laswell's theory which contains several elements, namely who, says what, through which media, to whom, and what effect. WWE Company can communicate online with its members with the facilities provided by mobile legends bang bang development, namely chat and voice note features. So that the WWE Company can communicate online without having to meet in person.
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