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Development of the Android-based "Misi Gimako" Game as a Class X High School Learning Media.


Pengembangan Game “Misi Gimako” Berbasis Android Sebagai Media Pembelajaran Kelas X SMA

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DOI:

https://doi.org/10.21070/ups.4866

Keywords:

Educational Games, Development, Educational Media

Abstract

The growing utilization of technology can be maximized by bringing up new innovations about learning media packed through android-based education games. The purpose of this research is to test the media eligibility of android-based educational games on informatics subjects. Research and Development (R&D) research uses ADDIE development models consisting of Analysis, Design, Develop, Implement, Evaluate. The subject of research is X-grade high school students and for scale eligibility tests is limited to educational gaming media that is conducted randomly to 10 students, as well as educational games validated by material experts, learning media experts. The research instrument used is the cocket.

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Posted

2024-06-28