Preprint has been published in a journal as an article
Preprint / Version 1

Design and Design of an Educational 3D Adventure Game for Organic and Non Organic Waste


Rancang Bangun Game Adventure 3D Edukasi Sampah Organik dan Non Organik

##article.authors##

DOI:

https://doi.org/10.21070/ups.3776

Keywords:

3D Adventure Game, Education, Organic and Non-Organic Waste, MDLC, Testing, Interactive

Abstract

This research aims to design and develop an Educational 3D Adventure Game as an informative tool for organic and non-organic waste. The development method employed is MDLC (Multimedia Development Life Cycle), encompassing Concept, Design, Material Collecting, Assembly, Testing, and Distribution stages. The game was successfully created for the Android platform using Unity3D.The testing results, involving 22 respondents from Gedang Rowo Village, demonstrate a positive response with an approval rate of 90%. Media experts' evaluation reached 68%, while content experts provided a 100% approval rate. These findings indicate that "TrashHero" has effectively become an engaging and interactive information medium regarding organic and non-organic waste.Utilizing the Likert scale, the conclusion drawn from the testing affirms that "TrashHero" has achieved a remarkably high level of success. Therefore, this game is considered an effective educational tool for conveying information about waste while providing an interactive experience for users.

Downloads

Download data is not yet available.

References

L. M. Ivakdalam and R. A. F. Far, “Community Perception on Waste Management (Case Study: Bumi Maluku Lestari Waste Bank, Ambon City),” Agrikan J. Agribisnis Perikan., vol. 14, no. 1, pp. 161–171, 2021, doi: 10.29239/j.agrikan.14.1.161-171.

N. Ayu and G. Gayatri, “Desain Game Edukasi Memilah Sampah Berbasis Android,” 2023.

A. Rosmala, D. Mirantika, and W. Rabbani, “Takakura Sebagai Solusi Penanganan Sampah Organik Rumah Tangga,” Abdimas Galuh, vol. 2, no. 2, p. 165, 2020, doi: 10.25157/ag.v2i2.4088.

I. Kamil, “Peran Komunikasi Pemerintahan dalam Penanganan Lingkungan Kumuh,” Mediat. J. Komun., vol. 11, no. 1, pp. 129–139, 2018, doi: 10.29313/mediator.v11i1.3322.

I. Fadillah, L. A, and F. El Kamil, “Perubahan Pola Pikir Masyarakat tentang Sampah melalui Sosialisasi Pengolahan Sampah Organik dan Non Organik di Dusun Pondok, Kecamatan Gedangsari, Kab. Gunungkidul,” Pros. Konf. Pengabdi. Kpd. Masy., vol. 1, pp. 239–242, 2019.

Najuah, Sidiq, R. Simamora, and R. Sabrina, Game Edukasi: Strategi dan Evaluasi Belajar Sesuai Abad 21. 2022. [Online]. Available: http://digilib.unimed.ac.id/51618/

Anna, R. Annisa, and R. Parwandar, “Perancangan Game Petualangan Sebagai Sarana Pembelajaran Edukasi Berbasis Android,” SINTECH (Science Inf. Technol. J., vol. 3, no. 1, pp. 52–57, 2020, doi: 10.31598/sintechjournal.v3i1.532.

R. I. Borman and Y. Purwanto, “Impelementasi Multimedia Development Life Cycle pada Pengembangan Game Edukasi Pengenalan Bahaya Sampah pada Anak,” J. Edukasi dan Penelit. Inform., vol. 5, no. 2, p. 119, 2019, doi: 10.26418/jp.v5i2.25997.

W. J. Mekel, S. R. A. Sompie, and B. A. Sugiarso, “Rancang Bangun Game 3D Pertahanan Kerajaan Bowontehu,” Tek. Inform., vol. 14, no. 4, pp. 455–464, 2019.

Posted

2024-01-25