DOI of the published article https://doi.org/10.33369/jeet.7.3.526-543
The Effect of Gamification in Board Game to Improve English Vocabulary in Junior High School
Pengaruh Gamifikasi dalam Board Game untuk Meningkatkan Kosakata Bahasa Inggris di Sekolah Menengah Pertama
DOI:
https://doi.org/10.21070/ups.2197Keywords:
Vocabulary, Gamification, learning mediaAbstract
This study aims to determine whether there is a difference between the learning outcomes of English vocabulary improvement in descriptive text learning for students before and after the Gamification method is applied. The subjects of this study were 41 students in Junior High School. Data collection in the form of multiple choice and essay to measure English vocabulary improvement. The method used is quantitative method, data analysis using paired sample t test. The mean score of the post-test is 86.0732 is higher than the mean score of the pre-test is 66.9024, this means that there is an increase in of English vocabulary after the Gamification method is applied, the results also show that the significance obtained is 0.000, which is smaller than 0.05, thus Ho is rejected and Ha is accepted. This means that there is a significant difference between the learning outcomes of English vocabulary in descriptive text learning.
Downloads
References
A. Sirbu, “The significant of language as a tool of communication,” PROQUEST SciTech Journals, vol. XVIII, no. 2, pp. 405–406, 2015, doi: 10.21279/1454-864X.
L. H. and L. L. Christensen, “The Role of Language and Communication in the Education of English Learners With Significant Cognitive Disabilities,” Altern. English Lang. Learn. Assess. Proj., vol. 7, no. 7, p. 3, 2018.
E. Smoloktou, “Languages: A window to the world,” European Commission, 2018. https://epale.ec.europa.eu/en/blog/languages-window-world (accessed Jan. 04, 2023).
D. Crystal, English as a global language, vol. 3. 2016. doi: 10.4324/9781315716893.
E. Sri Andayani, “the Importance of Learning and Knowing English in Higher Education in Indonesia,” Res. Dev. J. Educ., vol. 8, no. 1, pp. 372–379, 2022, [Online]. Available: http://dx.doi.org/10.30998/rdje.v8i1.13315
C. Sharma, “The Importance Of Four Basic Skills In Learning English Learning environment View project English learning View project,” no. February, 2021, doi: 10.47211/tg.2020.v07i04.007.
D. Andriani and V. Sriwahyuningsih, “Student’ S Problem in Vocabulary Mastery At English Department of Upi Yptk Padang,” Proceeding IAIN Batusangkar, vol. 1, no. 3, pp. 57–62, 2020.
Z. M. Maskor, H. Baharudin, M. A. Lubis, and N. K. Yusuf, “Teaching and Learning Arabic Vocabulary: From a Teacher’s Experiences,” Creat. Educ., vol. 07, no. 03, pp. 482–490, 2016, doi: 10.4236/ce.2016.73049.
Rohmatillah, “A Study On Students’ Difficulties In Learning Vocabulary,” vol. 7, no. c, pp. 89–94, 2010.
A. Al Layli, “Analyzing Students Difficulty To Remember Vocabulary : a Case Study At SMPN 12 Mataram,” 2018.
R. Parker, B. S. Thomsen, and A. Berry, “Learning Through Play at School – A Framework for Policy and Practice,” Front. Educ., vol. 7, no. February, pp. 1–12, 2022, doi: 10.3389/feduc.2022.751801.
Sukratiningsih and S. Sahid, “EFL Teaching Material Development for Junior High Schools in Arfak Mountains Regency, West Papua,” ELS J. Interdiscip. Stud. Humanit., vol. 5, no. 2, p. 2022, 2022, [Online]. Available: https://doi.org/10.34050/elsjish.v5i2.21709
K. Welbers, E. A. Konijn, C. Burgers, A. B. de Vaate, A. Eden, and B. C. Brugman, “Gamification as a tool for engaging student learning: A field experiment with a gamified app,” E-Learning Digit. Media, vol. 16, no. 2, pp. 92–109, 2019, doi: 10.1177/2042753018818342.
J. Gressick and J. B. Langston, “The Guilded Classroom: Using Gamification to Engage and Motivate Undergraduates,” J. Scholarsh. Teach. Learn., vol. 17, no. 3, pp. 109–123, 2017, doi: 10.14434/v17i3.22119.
J. Barbara, “Measuring User Experience in Multiplayer Board Games,” Games Cult., vol. 12, no. 7–8, pp. 623–649, 2017, doi: 10.1177/1555412015593419.
P. Denny, “The effect of virtual achievements on student engagement,” CHI ’13 Proc. SIGCHI Conf. Hum. Factors Comput. Syst., pp. 763–772, 2013, [Online]. Available: https://doi.org/10.1145/2470763
K. Seaborn and D. I. Fels, “Gamification in theory and action: A survey,” Int. J. Hum. Comput. Stud., vol. 74, pp. 14–31, 2015, doi: 10.1016/j.ijhcs.2014.09.006.
Kemendikbud, “Jendela Pendidikan dan Kebudayaan,” Menteri Pendidik. dan Kebud., p. 33, 2016.
E. Panjaitan and E. Elga, “The Correlation Between Adjective Mastery And Students’ Writing Descriptive Text At SMA Swasta Persiapan Stabat,” English Teach. Linguist. J., vol. 1, no. 1, pp. 16–26, 2020, doi: 10.30596/etlij.v1i1.4122.
D. Fitriana and R. K. Maro, “Teaching Vocabulary Through Snake and Ladder Board Game in the Tenth Grade of Sma Muhammadiyah 1 Malang,” A J. Cult. English Lang. Teach. Lit. Linguist., vol. 3, no. 1, p. 82, 2018, doi: 10.22219/celticumm.vol3.no1.82-93.
W. Nugroho and Suprapto, “The Effectiveness of Picture Crossword Puzzle Game In Teaching Vocabulary,” J. English Lang. Teach., vol. 8, no. 1, pp. 178–186, 2017.
J. W. Creswell and J. D. Creswell, Research Design Qualitative, Quantitative and Mixed methods approach, Fifth Edit. 2018.
P. Leavy, Research Design Quantitative, Qualitative, Mixed Methods, Arts-Based, and Community-Based Participatory Research Approaches. 2016.
J. W. Creswell, “A Framework for Design. Research design: Qualitative, quantitative, and mixed methods approaches,” Polit. Sci. Polit., vol. 44, no. 04, pp. 183–233, 2003.
A. S., Prosedur Penelitian Suatu Pendekatan Praktik. 2010.
D. Merris and M. Sari, “THE EFFECTIVENESS OF CORRECTIVE FEEDBACK TO THE STUDENTS ’ GRAMMATICAL CONSTRUCTION Sari . The Effectiveness …. Sari . The Effectiveness ….,” vol. 2, no. 2, pp. 122–131, 2019.
A. Prabantari, A. Asib, and T. Sarosa, “Improving The Students’ Vocabulary Mastery Using Snakes And Ladders Game,” English Educ., vol. 5, no. 3, pp. 1–12, 2017, doi: 10.20961/eed.v5i3.35860.
S. Umasugi, Hanapi, R. Bugis, and N. Handayani, “the Scramble Game in Improving Students ’ Vocabulary At the,” J. Retemena, no. May, 2018.
Z. Bai, “An analysis of english vocabulary learning strategies,” J. Lang. Teach. Res., vol. 9, no. 4, pp. 849–855, 2018, doi: 10.17507/jltr.0904.24.
Downloads
Additional Files
Posted
License
Copyright (c) 2023 UMSIDA Preprints Server
This work is licensed under a Creative Commons Attribution 4.0 International License.