Using Game Based Learning on Students Reading Comprehension in Recount Text: Kahoot Application
Menggunakan Pembelajaran Berbasis Permainan untuk Meningkatkan Pemahaman Membaca Siswa dalam Teks Recount: Aplikasi Kahoot
DOI:
https://doi.org/10.21070/ups.1850Keywords:
Game Based Learning , Kahoot Application, Learning MediaAbstract
The difficulty of students in reading comprehension require fun learning so that students are happy and motivated to learn. Learning can be done by using game-based learning especially the use of game-based learning media can make students interested in learning. Kahoot application is one of the learning-based games that can be easily accessed by teachers and students. This study aims to determine whether there is a difference in students' reading comprehension before and after the application of Kahoot application. This study used quantitative research with a pre-experimental approach. The data in this study used pre-test and post-test scores. A total of 20 students from class eighth were involved in this study. The data analysis technique in this study used paired sample T-test. The results of the use of game-based learning showed that game-based learning through Kahoot application improve students' reading comprehension as evidenced by the increase in post-test scores.
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