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Using Game Based Learning on Students Reading Comprehension in Recount Text: Kahoot Application


Menggunakan Pembelajaran Berbasis Permainan untuk Meningkatkan Pemahaman Membaca Siswa dalam Teks Recount: Aplikasi Kahoot

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DOI:

https://doi.org/10.21070/ups.1850

Keywords:

Game Based Learning , Kahoot Application, Learning Media

Abstract

The difficulty of students in reading comprehension require fun learning so that students are happy and motivated to learn. Learning can be done by using game-based learning especially the use of game-based learning media can make students interested in learning. Kahoot application is one of the learning-based games that can be easily accessed by teachers and students. This study aims to determine whether there is a difference in students' reading comprehension before and after the application of Kahoot application. This study used quantitative research with a pre-experimental approach. The data in this study used pre-test and post-test scores. A total of 20 students from class eighth were involved in this study. The data analysis technique in this study used paired sample T-test. The results of the use of game-based learning showed that game-based learning through Kahoot application improve students' reading comprehension as evidenced by the increase in post-test scores.

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Posted

2023-07-21