DOI of the published article https://doi.org/10.35891/heritage.v13i1.6151
Communication Patterns of Karang Taruna Youth in Kejapanan Village Enthusiasts of the Mobile Legends Online Game
Pola Komunikasi Pemuda Karang Taruna Desa Kejapanan Penggemar Game Online Mobile Legend
DOI:
https://doi.org/10.21070/ups.9895Keywords:
Communication Pattern, Youth Organization, Game Mobile Legend, Digital Communication, Social InteractionAbstract
Digitalization has changed the communication patterns of the younger generation, including through online games such as Mobile Legends. This phenomenon is evident among members of the Karang Taruna youth organization in Kejapanan Village, who actively interact through the game despite being physically separated. This study aims to analyze their communication patterns using the Tubbs and Moss theory, which consists of linear, interactional, and transactional communication models. The research uses a qualitative descriptive approach, with data collected through interviews, observation, and documentation. The subjects are five Karang Taruna members who actively play Mobile Legends and are involved in organizational activities. Data were analyzed using the Miles and Huberman model. The results show that linear communication appears in situations requiring quick decisions, interactional communication occurs during strategy planning, and transactional communication dominates during dynamic gameplay. In-game communication strengthens social relationships, increases solidarity, and improves coordination in real-life community activities.
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