TidyRoom XR: Extended Reality (XR) based 3D Bedroom Interior Design Game using Oculus Quest 2
TidyRoom XR: Game Desain Interior Kamar Tidur 3D berbasis Extended Reality (XR) menggunakan Oculus Quest 2
DOI:
https://doi.org/10.21070/ups.9307Keywords:
Interior Design, Extended Reality, Virtual Reality, 3D, Game, Oculus Quest 2, MDLCAbstract
The advancement of Extended Reality (XR) technology, which includes VR, AR, and MR, is creating new possibilities in various fields, including interior design. This research developed TidyRoom XR, a 3D bedroom interior design game for the Oculus Quest 2. The game allows users to directly engage within a virtual space. Developed using the Multimedia Development Life Cycle (MDLC) approach, TidyRoom XR aims to be an efficient and precise tool for both interior designers and general users. The application offers a highly engaging experience with features for manipulating objects like adding, moving, rotating, and deleting. It includes two types of bedrooms furnished with typical items such as beds and wardrobes. Test results showed that the system functioned as intended, featuring an intuitive interface and responsive interactions. TidyRoom XR proved to be an effective platform for exploring interior design and an interactive educational resource.
Downloads
References
Nadhia, A. P., Azelicha Ayana, M., Saputra, A. R., & Islami, S. N. (2023). Penerapan Extended Reality dalam Bidang Pendidikan. In • 355 Journal of Information System and Technology (Vol. 04, Issue 01).
Taurusta, C., Azizah, N. L., Dharma, F. A., Rahmawati, V., & Asiddiq, A. M. (2023). Enhancing Campus Familiarity: A Comparative Study of Augmented and Extended Reality Applications for UMSIDA Campus 2. Indonesian Journal of Cultural and Community Development, 14(2), 6–14.
Mohamed Darwish, Shaimaa Kamel, Ayman Assem. (2023). Extended Reality for Enhancing Spatial Ability in Architecture Design Education. Ain Shams Engineering Journal, 14(6), 102104. https://doi.org/10.1016/j.asej.2022.102104
Rashdan, W., & Ashour, A. F. (2022). Influence of Design Thinking on Interior Design Concepts. The International Journal of Visual Design, 17(1), 1–15. https://doi.org/10.18848/2325-1581/CGP/v17i01/1-15
Lee, J. M. (2023). Embodied Learning in Architecture: A Design Studio Model Utilizing Extended Reality. Buildings, 15(13), 2158. https://doi.org/10.3390/buildings15132158
Liu, Y., Song, C., Yang, B., & Wang, J. (2023). A mixed reality framework for microsurgery simulation with visual–tactile perception. The Visual Computer, 39(7), 3009–3023. https://doi.org/10.1007/s00371-023-02964-1
Elhage, S. A., Hamid, A., Kim, S. S., Elhage, C., Alrawi, S., & Davis, J. W. (2025). Impact of extended reality on robot-assisted surgery training: A systematic review and meta-analysis. Journal of Robotic Surgery. Advance online publication. https://doi.org/10.1007/s11701-025-02559-z
Wu, P., Liu, Y., Chen, H., Li, X., & Wang, H. (2024). VR-empowered interior design: Enhancing efficiency and quality through immersive experiences. Displays, 86, 102887. https://doi.org/10.1016/j.displa.2024.102887
Xiao, R., Zhang, R., Buruk, O., Hamari, J., & Virkki, J. (2024). Toward next generation mixed reality games: A research-through-design approach. Virtual Reality, 28, 727–744. https://doi.org/10.1007/s10055-024-01041-9
Hu, B. A., Lin, R. R., Tao, Y. E., Laato, S., & Li, Y. (2025). Towards Immersive Mixed Reality Street Play: Understanding Collocated Bodily Play with See-through Head-Mounted Displays in Public Spaces. arXiv Preprint. https://doi.org/10.48550/arXiv.2505.12516
Fadzli, F. E., Ismail, A. W., Talib, R., Alias, R. A., & Ashari, Z. M. (2020). MR-Deco: Extended Reality Application for Interior Planning and Designing. IOP Conference Series: Materials Science and Engineering, 979(1). https://doi.org/10.1088/1757-899X/979/1/012010
Vazquez, C., Tan, N., & Sadalgi, S. (2021). Home Studio: A mixed reality staging tool for interior design. Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA ’21), Article 431, 1–5. Association for Computing Machinery. https://doi.org/10.1145/3411763.3451711
Akhmadi, A., Ismiranti, A. S., Azhar, H., & Sheha, A. N. (2024). Virtual Reality (VR) Method to Improve Sense of Place for Interior Design Studio Students. Journal of ICT Research and Applications, 18(2), 81–92. https://doi.org/10.5614/itbj.ict.res.appl.2023.18.2.1
Kim, H., & Hyun, K. H. (2022). Understanding design experience in virtual reality for interior design process. In Proceedings of the 27th International Conference of the Association for Computer-Aided Architectural Design Research in Asia (CAADRIA 2022) (pp. 525–534). CAADRIA. https://doi.org/10.52842/conf.caadria.2022.1.059
Zhu, Y., Fukuda, T., & Yabuki, N. (2024). A Mixed Reality Design System for Interior Renovation: Inpainting with 360-Degree Live Streaming and Generative Adversarial Networks after Removal. Technologies, 12(1). https://doi.org/10.3390/technologies12010009
Downloads
Additional Files
Posted
License
Copyright (c) 2025 UMSIDA Preprints Server

This work is licensed under a Creative Commons Attribution 4.0 International License.
