Ray’s Werewolf Social Life Deducting Card-Game for Learning Purposes
Kartu Permainan Werewolf Ray untuk Pembelajaran
DOI:
https://doi.org/10.21070/ups.8520Keywords:
ELT, high school, learning media, speaking confidence, Werewolf card gameAbstract
Ray’s Werewolf Social Life Deducting Card-Game is an interactive English learning media designed to improve students’ self-confidence in speaking. Adapted from the classic Werewolf game, this product engages high school learners through role-play, persuasive communication, and social interaction using English. The game encourages students to speak naturally in a fun and competitive atmosphere, helping reduce anxiety and promoting spontaneous expression. By integrating language use into a popular game format, this media creates a relaxed learning environment that supports speaking fluency and builds communicative confidence in EFL classrooms.
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