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2 Dimension Game “Tales of Inggrassia” a Medium To Reduce Stress


Game 2 Dimensi “Tales of Inggrassia” sebagai Media Menurunkan Stres

##article.authors##

DOI:

https://doi.org/10.21070/ups.7321

Keywords:

Stress, Game

Abstract

The rapid development of yhe gaming world is evident from the emergence of numerous new gaming companies. The increase in game development has also had a negative impact on the part of game application users in terms of increased stress, which has led to a change in the function of games as an entertainment medium. This study was conducted with the objective of developing a two-dimension game "Tales of Inggrassia" as a stress reduction medium. The game design of "Tales of Inggrassia"uses RPG MAKER MV as the game engine and is dekstop based-on Windows 7 operating system or equivalent. The test result of the user Acceptance Test method was 80%, and the total value of the four test result was 96%, which shows the feasibility of the game "Tales of Inggrassia". We hope that the game "Tales of Inggrassia" can be a medium for stress relief for game fans.

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Posted

2025-02-14