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Application of 3D Exploration and Visualization of Garden Educational Tourism Objects Oranges as Augmented Android-Based Learning Media Reality

Aplikasi Ekplorasi 3D Dan Visualisasi Objek Wisata Edukasi Kebun Jeruk Sebagai Media Pembelajaran Berbasis Android Augmented Reality

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DOI:

https://doi.org/10.21070/ups.687

Keywords:

Digital Learning Media, Augmented Reality, Android Applications

Abstract

From the rich potential that exists, there is no escape from a problem that has been faced so far, namely the strate-gy in managing existing potential, one of which is the potential in developing orange groves as educational tourism spots for the community so that it will help the economy of the Jiken village community, utilizing an orange planta-tion as an educational learning media. For the application of this technology, we will try to make a model of an object exploration application for Jiken orange plantations. An understanding of Augmented Reality also requires hardware and software to build Augmented Reality. 3D model visualization with Markerless Augmented Reality technology is very good when combined with Unity. From the results of observations in the orange plantation area, the researcher wishes to design a virtual exploration application with a first-person view feature. Its use can add to the user experi-ence for exploration. 

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Posted

2023-04-06