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Impact of Online Games on Learning Motivation Grade 4 Students of Al Islamiyah Putat Tanggulangin Elementary School


Analisis Dampak Game Online Terhadap Motivasi Belajar Siswa Kelas 4 Sekolah Dasar Al-Islamiyah Putat Tanggulangin

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DOI:

https://doi.org/10.21070/ups.6309

Keywords:

Game Online, Motivation to learn, 4th Grade Student

Abstract

This research aims to analyze the impact caused by online game addiction in class 4 of Al-Islamiyah Putat Elementary School, Tanggulangin. The informants in this research were one of the teachers at Al-Islamiyah Putat Elementary School who was the homeroom teacher for class 6, as well as 11 class 4 students. The results of this research found that the positive impact of online games is that students can easily learn foreign languages and are less likely to be technologically illiterate. They can make friends from various circles, ages and countries. The negative impact is that students cannot control their own emotions, are lazy to achieve both academic and non-academic achievements, have a poor level of concentration in learning. And teachers create strategies to overcome this with a reward and punishment system during the learning process in class. The factor in students who are addicted to online games is the environment.

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Posted

2024-08-19