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Implementing Augmented Reality (AR) Aplication for Teaching 3D Shapes to 1st Grade Students at SDN Grabakan Kec. Krembung Kab. Sidoarjo


Penerapan Aplikasi Berbasis Augmented Reality Untuk Kegiatan Pembelajaran Materi Bangun Ruang Pada Siswa Kelas 1 SDN Grabakan Kec. Krembung Kab. Sidoarjo

##article.authors##

  • M Faizal Firdaus Universitas Muhammadiyah Sidoarjo
  • Ade Eviyanti Universitas Muhammadiyah Sidoarjo

DOI:

https://doi.org/10.21070/ups.5820

Keywords:

Augmented Reality, Marker, Android, Spatial Geometry

Abstract

This article is created to facilitate learning about building augmented reality spaces using the marker-based method on the Android platform. The goal of this research is to demonstrate how augmented reality can be beneficial as a learning tool and enhance student learning outcomes.The study took place at SDN 1 Grabakan, Kec. Krembung, Kab. Sidoarjo. Data collection utilized interviews with questions related to spatial geometry learning and direct observations at SDN 1 Grabakan, Kec. Krembung, Kab. Sidoarjo. The multimedia development method encompassed concept development, design, data collection, creation, testing, and distribution phases.The final outcome of this research is an augmented reality spatial geometry learning module using marker-based tracking on the Android platform. This module aims to provide easily understandable spatial geometry learning experiences for users, serving as an alternative media or teaching aid for mathematics education at the first grade level in elementary school.

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References

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Posted

2024-08-16