Preprint has been published in a journal as an article
Preprint / Version 1

Pasopati Submarine Technology Introduction Application Based On Augmented Reality


Aplikasi Pengenalan Teknologi Kapal Selam Pasopati Berbasis Augmented Reality

##article.authors##

DOI:

https://doi.org/10.21070/ups.5265

Keywords:

Submarine, Augmented Reality, Three Dimension

Abstract

A submarine is a type of ship that has the ability to operate under the surface of the water. With their ability to move undetected and approach enemy territory in secret, submarines play a vital role in maintaining maritime sovereignty. In dealing with advances in submarine technology, it is important to ensure that public understanding is in line with these developments. Unfortunately, the reality is that this understanding is still limited. Therefore, an innovative solution is needed that is able to overcome these obstacles effectively and convey knowledge about submarine technology to the public.  So to make it easier for the public to know about Pasopati submarine technology, the author uses augmented reality technology, technology that combines the physical world with digital elements. The results of the research that I made are 3 3D objects, namely the Pasopati submarine, Periscope Technology and Sonar Technology.

Downloads

Download data is not yet available.

References

G. Afifah and S. Ayub, “BAGAIMANA KONSEP KAPAL SELAM DI AJARKAN SECARA SEDERHANA PADA KURIKULUM 2013 Mutia,” 2018.

R. Akbar Irzain and H. Hindersah, “ANALISIS VIRTUAL GUIDE MONUMENT KAPAL SELAM SURABAYA (MONKASEL) MELALUI PENGGABUNGAN ‘GOOGLE CARDBOARD’ DAN AUGMENTED REALITY.”

R. Khalida, “METODOLOGI, TEKNOLOGI, DAN TANTANGAN AUGMENTED REALITY BERBASIS WEBSITE,” 2021.

W. H. Nugroho et al., “Rancang Bangun Model Hidroelastik Kapal Selam Berpropulsi Mandiri untuk Uji Nirkabel Pemantauan Integritas Struktur,” 2018. [Online]. Available: http://ejournal.undip.ac.id/index.php/kapal

I. P. Sari, I. H. Batubara, A. H. Hazidar, and M. Basri, “Pengenalan Bangun Ruang Menggunakan Augmented Reality sebagai Media Pembelajaran,” Hello World Jurnal Ilmu Komputer, vol. 1, no. 4, pp. 209–215, Dec. 2022, doi: 10.56211/helloworld.v1i4.142.

A. Syahrul, S. SYARLI, and C. R. SARI, “PENERAPAN TEKNOLOGI AUGMENTED REALITY PADA MEDIA PEMBELAJARAN BERBASIS ANDROID,” Journal Peqguruang: Conference Series, vol. 4, no. 1, 2022, doi: 10.35329/jp.v4i1.2828.

R. Maulana and A. S. Agoes, “Rancang Bangun Aplikasi Pengenalan Kapal Perang Indonesia Menggunakan Augmented Reality”.

A. Pramono, F. Danung, and M. Wiratama, “APLIKASI PENGENALAN RUMAH ADAT INDONESIA DENGAN KONSEP 3D-AUGMENTED REALITY BERBASIS ANDROID,” 2018.

C. Taurusta, N. Suwarta, and F. Adhi Dharma, “3D Virtual of Building 2 Universitas Muhammadiyah Sidoarjo Augmented Reality Based Virtual 3D Gedung Kampus 2 Universitas Muhammadiyah Sidoarjo berbasis Augmented Reality,” 2022. [Online]. Available: https://pssh.umsida.ac.id.

D. Christiano Mantaya Wenthe et al., “APLIKASI PENGENALAN OBJEK UNTUK ANAK USIA DINI MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY.”

P. Bentuk, D. Bagian, and P. B. Android, “APLIKASI AUGMENTED REALITY (AR) SEBAGAI MEDIA EDUKASI,” Jurnal Teknologi Informasi, vol. 3, no. 2, 2019.

Posted

2024-07-22