Designing a Desktop-Based Tales of Sarip Tambak Oso Game using Unity
Perancangan Game Tales Of Sarip Tambak Oso Berbasis Desktop menggunakan Unity
DOI:
https://doi.org/10.21070/ups.3964Keywords:
Folklore, Game, Unity, DesktopAbstract
Folklore is a story from the past that has been passed down from generation to generation. One of the folktales from Sidoarjo that contains character education values is "Sarip Tambak Oso". But in modern times, the folktale "Sarip Tambak Oso" and other folktales are at risk of extinction, due to the impact of globalization, such as popular cultural content from various countries. Therefore, it is necessary to design a game with a combined visual novel genre with an action genre entitled "Tales of Sarip Tambak Oso". The development of "Tales of Sarip Tambak Oso" uses the GDLC (Game Development Life Cycle) method. The tests that have been carried out are Black Box testing with 100% results and user response testing getting an average result of 89.5%, from the percentage results can be stated in the very good category and is expected to be able to arouse public interest in folklore.
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