Mobile Legends Hero Winning Prediction Using Naïve Bayes
Sistem Prediksi Kemenangan Hero Mobile Legends Menggunakan Metode Naive Bayes
DOI:
https://doi.org/10.21070/ups.3682Keywords:
Hero, Mobile Legends, Naive Bayes, Winning PredictionAbstract
Mobile Legends Bang-Bang is a MOBA (Multiplayer Online Battle Arena) game of a battle between two teams where each team consists of five players and use of hero characters. Mobile Legends is one of the most popular competitions in the world of e-sports so that tournaments are often held both between domestic and foreign teams. This phenomenon makes various teams set strategies in winning matches, one of which is hero selection or hero draft pick. A suitable combination of heros is needed in one team. The calculation of the probability of victory in this study is done by utilizing the probability values of a hero. The probability value of this hero obtained from the use of the naïve bayes method because of its easy implementation and can work in relatively few datasets. This research produced a winning prediction system with an acuracy of 80% correct predictions from 50 matches tested.
Downloads
References
A. Ahmad, M. E. Prasetyo, and S. I. Linando, “Analisis Visual Karakter Hero Dengan Skin Legend Pada ‘Mobile Legends:Bang Bang,’” J. Muara Ilmu Sos. Humaniora, dan Seni, vol. 6, no. 1, p. 60, 2022, doi: 10.24912/jmishumsen.v6i1.12936.2022.
M. H. Widianto, “Nuansa Game MOBA,” Binus.ac.id, 2019. https://binus.ac.id/bandung/2019/12/nuansa-game-moba/ (accessed Jul. 09, 2023).
R. T. Kishimoto, Y. T. Prasetyo, S. F. Persada, and A. A. N. Perwira Redi, “Filipino generation z on mobile legends during covid-19: A determination of playtime and satisfaction,” Int. J. Inf. Educ. Technol., vol. 11, no. 8, pp. 381–386, 2021, doi: 10.18178/ijiet.2021.11.8.1538.
L. E. Devila, S. R. Cholil, R. D. Athallah, and A. A. Irawan, “Implementasi Algoritma K-Means untuk Menganalisa Pemain Video Game Mobile Legend untuk Mengetahui Tipe Hero dan Role yang Sering Digunakan pada Setiap Kalangan,” STRING (Satuan Tulisan Ris. dan Inov. Teknol., vol. 6, no. 3, p. 261, 2022, doi: 10.30998/string.v6i3.11094.
A. B. I. Putra, J. E. Bata, Z. A. Da Costa, and F. Marisa, Model Prediksi Tingkat Kesulitan Hero Mobile Legend Berbasis Algoritma C4.5, 2023rd ed. Malang: Litrus, 2023.
K. Akhmedov and A. H. Phan, “Machine learning models for DOTA 2 outcomes prediction,” pp. 1–11, 2021, [Online]. Available: http://arxiv.org/abs/2106.01782.
K. U. Birant and D. Birant, “Multi-Objective Multi-Instance Learning: A New Approach to Machine Learning for eSports,” Entropy, vol. 25, no. 1, 2023, doi: 10.3390/e25010028.
W. S. N. Hidayat, “ANALISIS TURNAMEN THE INTERNASIONAL DOTA 2 DAN WIN PREDICTION MENGGUNAKAN RANDOM,” UIN Syarif Hidayatullah Jakarta, 2022.
A. S. Chan, F. Fachrizal, and A. R. Lubis, “Outcome Prediction Using Naïve Bayes Algorithm in the Selection of Role Hero Mobile Legend,” J. Phys. Conf. Ser., vol. 1566, no. 1, 2020, doi: 10.1088/1742-6596/1566/1/012041.
A. P. Dharmais and R. N. Rubiyanti, “Pengaruh Motivasi Hedonis Terhadap Minat untuk Membeli Hero dan Skin pada Game Mobile Legend,” e-proceeding Manag., vol. 6, no. 3, pp. 6215–6222, 2019.
Z. Gong, “Dota 2 Hero Selection Analysis,” The City University of New York, 2021.
I. G. W. Sena and A. W. Emanuel, “MOBILE LEGEND GAME PREDICTION USING MACHINE LEARNING RE- GRESSION METHOD,” Jurteksi (Jurnal Teknol. dan Sist. Informasi), vol. IX, no. 2, pp. 221–230, 2023, doi: https://doi.org/10.33330/jurteksi.v9i2.1866.
M. Anshori, F. Mar’i, M. W. Alauddin, and F. A. Bachtiar, “Prediction Result of Dota 2 Games Using Improved SVM Classifier Based on Particle Swarm Optimization,” 3rd Int. Conf. Sustain. Inf. Eng. Technol. SIET 2018 - Proc., pp. 121–126, 2018, doi: 10.1109/SIET.2018.8693204.
P. N. Andono, N. B. Kurniawan, and C. Supriyanto, “DotA 2 bots win prediction using naive bayes based on adaboost algorithm,” ACM Int. Conf. Proceeding Ser., pp. 180–184, 2017, doi: 10.1145/3162957.3162981.
H. A. Santoso, E. H. Rachmawanto, A. Nugraha, A. A. Nugroho, D. R. I. M. Setiadi, and R. S. Basuki, “Hoax classification and sentiment analysis of Indonesian news using Naive Bayes optimization,” Telkomnika (Telecommunication Comput. Electron. Control., vol. 18, no. 2, pp. 799–806, 2020, doi: 10.12928/TELKOMNIKA.V18I2.14744.
A. C. Putro, “Sistem Prediksi Kemenangan Tim Pada Game Mobile Legends dengan Metode Naive Bayes,” p. 11, 2018.
S. M. Listijo, T. Purwani, S. T. Galih, and T. Hafidzin, “Prediksi Kemenangan Dan Susunan Tim Pada Game Mobile Legends Bang Bang Menggunakan Algoritma Naïve Bayes,” Imam Bonjol, vol. 50173, pp. 15–17, 2019.
S. Bayulianto, I. Purnamasari, and M. Jajuli, “Prediksi Tingkat Kemenangan Mobile Legends Profesional League Indonesia Season 9 Dengan Menggunakan Algoritma Naïve Bayes,” JIPI (Jurnal Ilm. Penelit. dan Pembelajaran Inform., vol. 8, no. 2, pp. 538–550, 2023, doi: 10.29100/jipi.v8i2.3562.
A. T. Susilo, H. Setiawan, R. A. Saputro, T. Purwadi, and A. Saifudin, “Penggunaan Metode Naïve Bayes untuk Memprediksi Tingkat Kemenangan pada Game Mobile Legends,” J. Teknol. Sist. Inf. dan Apl., vol. 4, no. 1, p. 46, 2021, doi: 10.32493/jtsi.v4i1.7807.
H. Hartatik, M. B. Tamam, and A. Setyanto, “Prediction for Diagnosing Liver Disease in Patients using KNN and Naïve Bayes Algorithms,” 2020 2nd Int. Conf. Cybern. Intell. Syst. ICORIS 2020, pp. 1–5, 2020, doi: 10.1109/ICORIS50180.2020.9320797.
Downloads
Additional Files
Posted
License
Copyright (c) 2023 UMSIDA Preprints Server
This work is licensed under a Creative Commons Attribution 4.0 International License.