Preprint has been published in a journal as an article
Preprint / Version 1

Design and Develop Action Game 'Eyewitness of Crocodile Hole Incidents' as a Desktop-Based Learning Media


Rancang Bangun Game Aksi "Saksi Mata Peristiwa Lubang Buaya"sebagai Media Pembelajaran Berbasis Desktop

##article.authors##

DOI:

https://doi.org/10.21070/ups.3465

Keywords:

Action Game, Role Player Game, History, G30S/PKI Event, Multimedia Life Cycle

Abstract

The author has created a game titled "Eyewitness of Crocodile Hole Incidents" with a theme centered around G30S/PKI, focusing on the story of Sukitman. Players have the option to make two choices at certain moment in the game, each leading to different endings: the Bad Ending and the True Ending. The game has been tested using Blackbox method and received a positive score of 93%. It was developed using RPG Maker VX ACE. The author hopes that this game will provide a fresh perspective on the history of G30S/PKI

Downloads

Download data is not yet available.

References

Kemdikbud. 2020, Jumlah Siswa SMP 2020. Https://www.Kemdikbud.go.id/

Laelasari, Euis, Ami Rahmawati. 2017. Pengenalan Pendidikan Nonformal dan Informal.

Yumsniar, U. (2019). Kecerdasan Buatan. Cerdas.sv.ugm.ac.id/2019/08/17/kecerdasan-buatan/

A.S, R., & Salahuddin, M. (2018). Rekayasa perangkat Lunak Terstruktur dan berorientasi Objek. Bandung: Informatika

Teguh Firmansyah, 2020. Film G30S/PKI.

Indopolitika, 2019. Peristiwa G30S/PKI, ini enam versi pelakunya berdasarkan hasil penelitian. https://indopolitika.com/peristiwa-g30s-ini-enam-versi-pelakunya-berdasarkan-hasil-penelitian/

Purnomo Agung. 2015. Pengembangan Game Edukasi Kimia Tipe Role Playing Game Menggunakan RPG Maker VX ACE Sebagai Media Pembelajaran Kimia Materi Pokok Konsep Mol Kelas X SMA/MA Pada Semester Genap

Cavallari, B., Heldberg, J., & Harper, B. (1992). Adventure games in education: A review. Australasian Journal of Educational Technology, 8(2).

Herman, S., Samsuni, S., & Fathurohman, F. (2019). Pengembangan Sistem Membaca Al-Qur’an Dengan Metode Multimedia Development Life Cycle. ILKOM Jurnal Ilmiah, 11(2), 95-101

Kamaliah, A. (2019). Menkominfo: 40 Juta Orang Indonesia Main Game. https://inet.detik.com/games-news/d-4705217/menkominfo-40-juta-orang-indonesia-main-game

Ramadan, R., & Widyani, Y. (2013). Game Development Life Cycle Guidelines. 2013 International Conference on Advance Computer Science and Information Systerms, ICACSIS 2013, 95-100

Posted

2023-09-29