Implementation of Augmented Reality in the Digital Sound System Catalog
Implementasi Augmented Reality pada Katalog Digital Sound Sistem
DOI:
https://doi.org/10.21070/ups.3455Keywords:
Sound System, Augmented Reality, Catalog DigitalAbstract
Sound System Sellers are now starting to be in great demand by residents of the Tarik area. Tarik residents began to develop a business selling Sound Systems because the manufacturing method is very easy. The background of interest in this study is based on the results of observations made with sellers of commercial sound systems. The service to order Sound so far only uses photo media without being able to explore more details, therefore it needs a new service so that it can display products in 3 dimensions and can be interactive with buyers as a whole. The author's purpose in conducting this research is to design an application so that Sound buyers are interested in the products offered by Sound sellers through digital catalogs using Augmented Reality technology and make it easier for buyers to visualize Sound models interactively.The Sound System is displayed in 3 dimensions.
Downloads
References
R. Ibrahim Renata and J. Gatc, “Penerapan Augmented Reality sebagai Penampil Model 3D Rumah Berbasis Android pada The East View Residence,” KALBISCIENTIA J. Sains dan Teknol., vol. 7, no. 2, p. 128, 2020, doi: 10.53008/kalbiscientia.v7i2.97.
W. Fera and Novi Asivena, “Simulasi reverbration time sound system pada bangunan SC Universitas Islam Negeri (UIN) Maulana Malik Ibrahim Malang,” J. Neutrino, vol. 2, no. 1, pp. 1689–1699, 2009.
Y. Nugroho, “N, Yogi Rancang Bangun Aplikasi Pemasaran Elektronik Berbasis Augmented Reality Menggunakan Metode Waterfall,” J. Bina Komput., vol. 2, no. 1, pp. 66–73, 2020, doi: 10.33557/binakomputer.v2i1.761.
F. K. Nst, I. Faisal, and K. Chiuloto, “Media Pengenalan Makanan Khas Daerah Sumatera Menggunakan Teknologi Augmented Reality Berbasis Android,” vol. 6341, no. April, pp. 60–67, 2022.
P. W. Yuhanto and A. S. Miyosa, “Implementasi Augmented Reality ( Ar ) Untuk Memvisualisasikan Portofolio Pemodelan 3D,” vol. 4, no. 1, pp. 1–10, 2022.
B. A. Kristianto and U. P. Raya, “APLIKASI AUGMENTED REALITY SEDERHANA BERBASIS MOBILE DENGAN APLIKASI AUGMENTED REALITY SEDERHANA BERBASIS MOBILE DENGAN MENGGUNAKAN UNITY Creating a Simple Profile Application Using Android Studio,” no. November, pp. 0–8, 2021.
N. Anila, M. Adri, and U. N. Padang, “Pengenalan Kesenian Alat Musik Tradisional Sumatera Barat Dengan Augmented Reality Berbasis Mobile Device,” vol. 6341, no. April, pp. 35–47, 2022.
M. A. Hasan, H. Harahap, N. Wulan, and U. H. Medan, “Perancangan Augmented Reality Prosedur Pembuatan Akta Kelahiran Pada Dinas Kependudukan dan Catatan Sipil Kota Medan,” vol. 6341, no. April, pp. 130–139, 2022.
I. Ahmad, S. Samsugi, and Y. Irawan, “Penerapan Augmented Reality Pada Anatomi Tubuh Manusia Untuk Mendukung Pembelajaran Titik Titik Bekam Pengobatan Alternatif,” J. Teknoinfo, vol. 16, no. 1, p. 46, 2022, doi: 10.33365/jti.v16i1.1521.
V. H. Pranatawijaya, “Implementasi Augmented Reality Pada Menu Rumah Makan,” J. Teknol. Inf. J. Keilmuan dan Apl. Bid. Tek. Inform., vol. 14, no. 1, pp. 21–29, 2020, doi: 10.47111/jti.v14i1.628.
T. Abdulghani and M. Nu, “Pembuatan Aplikasi Katalog Rumah dengan Memanfaatkan Teknologi Augmented Reality sebagai Penunjang Media Pemasaran,” pp. 70–79, 2019.
E. Berbasis and A. Menggunakan, “RANCANG BANGUN APLIKASI AUGMENTED REALITY KATALOG BARANG ELEKTRONIK BERBASIS ANDROID MENGGUNAKAN UNITY 3D Agus Sugiharto,” pp. 179–188.
Casem. Totem, “What is Rapid Application Development?,” Thesis, 2000.
A. Pramono and M. D. Setiawan, “Pemanfaatan Augmented Reality Sebagai Media Pembelajaran Pengenalan Buah-Buahan,” INTENSIF J. Ilm. Penelit. dan Penerapan Teknol. Sist. Inf., vol. 3, no. 1, p. 54, 2019, doi: 10.29407/intensif.v3i1.12573.
R. P. Anggara, P. Musa, S. Lestari, and ..., “Application of Electronic Learning by Utilizing Virtual Reality (VR) and Augmented Reality (AR) Methods in Natural Sciences Subjects (IPA) in Elementary School …,” JTP-Jurnal Teknol., vol. 23, no. April, pp. 58–69, 2021, [Online]. Available: http://journal.unj.ac.id/unj/index.php/jtp/article/view/20203.
D. E. R. Purba and P. Silitonga, “Learning and Playing in Early Childhood with Augmented Reality Technology,” Telematika, vol. 18, no. 3, p. 375, 2021, doi: 10.31315/telematika.v18i3.5569.
P. Herlandy, F. Azim, and N. Majid, “The effectiveness of Augmented Reality based Learning on Vocational Competencies of Vocational School Students,” Edumatic J. Pendidik. Inform., vol. 4, no. 2, pp. 120–128, 2020, doi: 10.29408/edumatic.v4i2.2653
Downloads
Additional Files
Posted
License
Copyright (c) 2023 UMSIDA Preprints Server
This work is licensed under a Creative Commons Attribution 4.0 International License.