Introduction to Places of Worship of Religious People in Indonesia Augmented Reality Based as Learning Media for Early Childhood
Pengenalan Tempat Ibadah Umat Beragama di Indonesia Berbasis Augmented Reality Sebagai Media Pembelajaran untuk Anak Usia Dini
DOI:
https://doi.org/10.21070/ups.2883Keywords:
Augmented Reality, Marker Based Tracking, Early Childhood, Instructional MediaAbstract
Early childhood is very possible for the transmission of knowledge and habituation due to psychology. religious learning as a basis should be instilled from an early age. this learning pattern must be accompanied by technology. this study aims to identify places religious worship in Indonesia based on augmented reality as a learning medium for early childhood. Augmented Reality is an enabling technology interaction between virtual objects and the real world in real-time generated by a computer. the method used is marker based tracking because no need to use certification and high performance from the user's Android device. the method used is the multimedia development life cycle and is successfully operated on several android devices at least 7.0 and above. while the results of the marker test show that the quality is classified as good because it remains legible even though the marker is printed in A4 and F4 sizes.
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