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The Early Recognition of Mathematical Thinking Processes for Early Childhood Based on Educational Games


Pengenalan Secara Dini Proses Berpikir Matematika Bagi Anak Usia Dini Berbasis Game Edukatif

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DOI:

https://doi.org/10.21070/ups.2611

Keywords:

Educational, Games, Tech

Abstract

Learning methods that still use old media such as books are considered less relevant to today's conditions. Children now prefer playing gadgets rather than having to study or read their textbooks. This is because learning media such as books are considered uninteresting and boring. The purpose of this study is to make interest in learning in children return to learning that is embedded in games. The research method uses the case study method, and black box as a testing tool. black box is a testing method that focuses on functionality, especially on application output that is as expected. The results of this study create a math educational game application that is able to provide lessons in an interesting way because it provides various elements that can attract attention and trigger players' emotions for early childhood. And dynamic because they can adapt and change according to player interactions.

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Posted

2023-08-25