DOI of the published article https://doi.org/10.31284/p.snestik.2022.2833
Development Of The 2D Educational Game "Algo The Savior" Using Finite State Machine
Pengembangan Game 2D "Algo The Savior" Menggunakan Finite State Machine
DOI:
https://doi.org/10.21070/ups.223Keywords:
Educational Games, Construct 2, Basic ProgrammingAbstract
Basic Progamming is one of the most difficult learning subjects to learn because it requires skills in understanding the logic in a program, that's why teachers are required to use various alternative methods in learning about basic programming. One of the methods used is to use educational games. Based on these problems, the researcher intends to conduct research with the aim of making a basic programming educational game using Construct 2 application and the FSM (Finite State Machine) method. This game will be designed and created with the hope that this educational game that has been developed can provide convenience in learning basic programming subjects. The final result of this research is a prototype of an educational game entitled "Algo The Savior" which can be run with a web operating system
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