Visualization of Alternative Electrical Energy Learning Materials Using Augmented Reality-Based Windmills
Visualisasi Materi Pembelajaran Energi Listrik Alternatif Menggunakan Kincir Angin Berbasis Augmented Reality
DOI:
https://doi.org/10.21070/ups.2005Keywords:
Augmented Reality, Education, Windmill, VisualizationAbstract
Windmills are usually seen through pictures, videos or seeing directly, but there has been no introduction of windmills using a technology. By using Augmented reality, the introduction and education of an object will be more interesting and more interactive. The aim of this research is to create an augmented reality-based windmill visualization application called KinAR. In this study, windmill objects were created using Blender 3D and there will be 3 objects created, namely turbine windmills, Dutch windmills, and American windmills. From the results of the tests that have been carried out, it can be seen that the windmill visualization application successfully displays the mill object and all application systems can run as expected. The KinAR application can be used as an educational tool for the general public to become more familiar with windmills.
Downloads
References
R. R. Al Hakim, E. Ariyanto, Y. Z. Arief, A. Sungkowo, and T. Trikolas, “Preliminary Study of Juridical Aspects of Renewable Energy Draft Law In Indonesia: An Academic Perspectives,” ADLIYA J. Huk. dan Kemanus., vol. 16, no. 1, pp. 59–72, 2022, doi: 10.15575/adliya.v16i1.14063.
P. Pitriadi, R. Bachmid, and I. M. Susanto, “Analisis Performance Kincir Angin Sumbu Vertikal Tiga Sudut Dengan Kelengkungan 90°,” J. Poli-Teknologi, vol. 17, no. 2, pp. 137–144, 2018, doi: 10.32722/pt.v17i2.1234.
Z. Lubis, “Metode Baru Merancang Sistem Mekanis Kincir Angin Pembangkit Listrik Tenaga Angin,” J. Electr. Technol., vol. 3, no. 3, pp. 1–4, 2018.
A. Klimova, A. Bilyatdinova, and A. Karsakov, “Existing Teaching Practices in Augmented Reality,” Procedia Comput. Sci., vol. 136, pp. 5–15, 2018, doi: 10.1016/j.procs.2018.08.232.
S. Aji, E. T. Tosida, and A. Maesya, “Integrasi Simulasi Dalam Augmented Reality Pada Sistem Pernapasan Manusia,” Komputasi J. Ilm. Ilmu Komput. dan Mat., vol. 16, no. 1, pp. 213–226, 2019, doi: 10.33751/komputasi.v16i1.1592.
Y. Chen, Q. Wang, H. Chen, X. Song, H. Tang, and M. Tian, “An overview of augmented reality technology,” J. Phys. Conf. Ser., vol. 1237, no. 2, 2019, doi: 10.1088/1742-6596/1237/2/022082.
D. Sukma, R. Adistya, and N. Pamudji, “Aplikasi Pembelajaran Energi Angin Berbasis Augmented Reality,” Informatics Educ. Prof., vol. 1, no. 2, p. 36, 2017.
E. S. Han and A. goleman, daniel; boyatzis, Richard; Mckee, “Modul Pembelajaran Plta Berbasis Augmented Reality,” J. Chem. Inf. Model., vol. 53, no. 9, pp. 1689–1699, 2019.
M. Dursun, “An Augmented Reality Based Modular Platform for Solar Energy Education,” ACM Int. Conf. Proceeding Ser., pp. 149–153, 2020, doi: 10.1145/3397125.3397149.
D. Rachmawati Lucitasari and M. Shodiq Abdul Khannan, “Designing Mobile Alumni Tracer Study System Using Waterfall Method: an Android Based,” Int. J. Comput. Networks Commun. Secur., vol. 7, no. 9, pp. 196–202, 2019, [Online]. Available: www.ijcncs.org
A. Buchori, P. Setyosari, I. Wayan Dasna, and S. Ulfa, “Mobile augmented reality media design with waterfall model for learning geometry in college,” Int. J. Appl. Eng. Res., vol. 12, no. 13, pp. 3773–3780, 2017.
A. Hidayati, E. Oktariza, F. Rosmaningsih, and S. A. Lathifah, “Analisa Kualitas Perangkat Lunak Sistem Informasi Akademik Menggunakan McCall,” Multinetics, vol. 3, no. 1, p. 48, 2017, doi: 10.32722/multinetics.vol3.no.1.2017.pp.48-53.
P. B. Herlandy, J. Al Amien, P. Pahmi, and A. Satria, “A Virtual Laboratory Application for Vocational Productive Learning Using Augmented Reality,” J. Pendidik. Teknol. dan Kejuru., vol. 25, no. 2, pp. 194–203, 2019, doi: 10.21831/jptk.v25i2.26504.
I. Technology, “Implementation of Marker Based Tracking Method in the Interactive Media of Traditional Clothes Knowledge-Based on Augmented Reality 360,” J. Comput. Sci. Inf. Technol. Telecommun. Eng., vol. 1, no. 2, pp. 37–43, 2020, doi: 10.30596/jcositte.v1i2.4501.
R. Alifah, D. A. Megawaty, M. Najib, and D. Satria, “Pemanfaatan Augmented Reality Untuk Koleksi Kain Tapis (Study Kasus: Uptd Museum Negeri Provinsi Lampung),” J. Teknol. dan Sist. Inf., vol. 2, no. 2, pp. 1–7, 2021, [Online]. Available: http://jim.teknokrat.ac.id/index.php/JTSI
D. Christiano Mantaya Wenthe, V. H. Pranatawijaya, and P. B. A.A.P, “APLIKASI PENGENALAN OBJEK UNTUK ANAK USIA DINI MENGGUNAKAN TEKNOLOGI AUGMENTED REALITY RANCANGAN BANGUN APLIKASI WARUNG KITA View project UAS MULTIMEDIA _ TEKNOLOGI AUGMENTED REALITY View project,” J. Teknol. Inf. J. Keilmuan dan Apl. Bid. Tek. Inform., no. June, 2021, [Online]. Available: https://www.researchgate.net/publication/352587890
D. T. Zuch and C. A. Bradham, Spatially mapping gene expression in sea urchin primary mesenchyme cells, 1st ed., vol. 151. Elsevier Inc., 2019. doi: 10.1016/bs.mcb.2019.01.006.
A. Owusu, “Information Technology Infrastructure and Emerging Technologies,” vol. 11, no. 1, pp. 1–46, 2021.
A. W. Saputra, A. Susano, and P. Astuti, “Rancang Bangun Aplikasi Edukasi Hardware Komputer Berbasis Teknologi Augmented Reality dengan Menggunakan Android,” Fakt. Exacta, vol. 11, no. 4, p. 310, 2018, doi: 10.30998/faktorexacta.v11i4.3100.
P. A. Raharja and R. Indrajaya, “Rancang Bangun Aplikasi Augmented Reality Media Pembelajaran Pengenalan Macam-Macam Bola Pada Anak Usia Dini,” Zo. J. Sist. Inf., vol. 5, no. 1, pp. 204–214, 2023, doi: 10.31849/zn.v5i1.11102.
Downloads
Additional Files
Posted
License
Copyright (c) 2023 UMSIDA Preprints Server
This work is licensed under a Creative Commons Attribution 4.0 International License.