The Effect of Gamification on Increasing Student Activity in Class VI Arabic Language Learning at MI Muhammadiyah 2 Kedungbanteng
Pengaruh Gamifikasi terhadap Peningkatan Keaktifan Siswa pada Pembelajaran Bahasa Arab Kelas VI di MI Muhammadiyah 2 Kedungbanteng
DOI:
https://doi.org/10.21070/ups.1655Keywords:
Gamification, Student Activity , Arabic Language LearningAbstract
This study aims to determine the influence, magnitude of the influence of learning gamification on student activity, and the closeness of the relationship that occurs between learning gamification and student activity. This study uses a quantitative method with a Pre-Experimental One-Shoot Case Study design. To test the validity of the data using the Pearson product moment correlation test and simple linear regression test with aplication SPSS 19 version. The population of this study totaling 126 students and the sample of this study was 17 students. Based on the research results, a significance value of 0.000<0.05 was obtained by calculating tcount>ttable of 9.338>2.131 which resulted in H0 being rejected and Ha being accepted. The influence of learning gamification on student activity is 85.3% with a close relationship of 0.924 which is in the very strong category. It can be concluded that the gamification of learning has an influence on student activity.
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