Preprint has been submitted for publication in journal
Preprint / Version 1

Designing and Building augmented Reality Applications as Sale Promotion Media for Container Models


Rancang Bangun Aplikasi Augmented Reality sebagai Media Promosi Penjualan Model Kontainer

##article.authors##

DOI:

https://doi.org/10.21070/ups.1209

Keywords:

Container, Augmented Reality, Multimedia Development Life Cycle

Abstract

In the current technological era, computer technology is increasingly dominating, the role of the computer has now shifted from being used as a calculating machine, now it has penetrated the business world. Many business processes of business owners utilize information technology as an effective and attractive promotional medium. One of them at Cv. PAS TIM is still promoting in general, namely by displaying 2D images using magazines. Therefore the research created a promotional media application program based on augmented reality, where the application functions as a sales promotion media for container models by displaying 3D objects on samples that have been installed with markers, so that with the application of augmented reality technology this makes an attractive promotional media. The methodology used is MDLC (Multimedia Development Life Cycle) which has several stages including concept, design, material collecting, assembly, testing and distribution. Then alpha testing using the Black Box Testing method. 

 

Downloads

Download data is not yet available.

References

P. Bagus and A. Anugrah, “Implementasi Augmented Reality Pada Media,” vol. 14, no. 2, pp. 142–149, 2020.

M. Santoso, C. R. Sari, and S. Jalal, “Promosi Kampus Berbasis Augmented Reality,” J. Edukasi Elektro, vol. 5, no. 2, pp. 105–110, 2021, doi: 10.21831/jee.v5i2.43496.

L. U. Marzaman and A. A. Fisu, “Hunian Vertikal Kontainer Buruh Pt Kima Dengan Konsep Arsitektur Humanis,” PENA Tek. J. Ilm. Ilmu-Ilmu Tek., vol. 5, no. 2, p. 91, 2020, doi: 10.51557/pt_jiit.v5i2.607.

Lie, Devi Sugiarto, Yusita Kusumarini, and Meirina Kuncahyowati, “Perancangan Alih Fungsi Kontainer Menjadi Modul Ruang Komersial ‘Fasilitas Makan dan Minum,’” J. Intra , vol. 7, no. 2, pp. 328–334, 2019.

A. Armia and Z. Ardian, “Perancangan Augmented Reality Sebagai Media Promosi Gedung Kampus Universitas Ubudiyah Indonesia,” J. Informatics Comput. Sci., vol. 7, no. 1, pp. 10–16, 2021, [Online]. Available: http://jurnal.uui.ac.id/index.php/jics/article/view/1331

M. H. Al-Ghifari and M. Rizqi, “Game Portal Virtual Tugu Pahlawan Dengan Mobile Device Menggunakan Augmented Reality,” J. Animat. Games Stud., vol. 6, no. 2, pp. 113–128, 2020, doi: 10.24821/jags.v6i2.4212.

N. Rianto, A. Sucipto, and R. Dedi Gunawan, “Pengenalan Alat Musik Tradisional Lampung Menggunakan Augmented Reality Berbasis Android (Studi Kasus: SDN 1 Rangai Tri Tunggal Lampung Selatan),” J. Inform. dan Rekayasa Perangkat Lunak, vol. 2, no. 1, pp. 64–72, 2021, [Online]. Available: http://jim.teknokrat.ac.id/index.php/informatika

A. Y. Utama, “Penggunaan Augmented Reality Sebagai Media Promosi Pariwisata Di Kabupaten Karanganyar,” Progr. Stud. Inform. Fak. Komun. Dan Inform. Univ. Muhammadiyah Surakarta, pp. 1–17, 2017.

P. B. A. A. Putra, “Implementasi Augmented Reality Pada Media Promosi Penjualan Rumah,” J. Teknol. Inf. J. Keilmuan dan Apl. Bid. Tek. Inform., vol. 14, no. 2, pp. 142–149, 2020, doi: 10.47111/jti.v14i2.1163.

A. L. Saputra and B. S. Nugraha, “Pemanfaatan Augmented Reality Sebagai Media Promosi Pada Katalog Menu Produk Ice Cream Arlecchino Gelato Berbasis Android,” Inf. Technol. J., vol. 1, no. 2, pp. 15–20, 2019.

Suhardi, “Perancangan Video Pembelajaran Untuk Menerjemahkan Kata Dalam Bahasa Korea Ke Bahasa Indonesia Serta Pengucapannya Dalam Bahasa Korea,” pp. 6–18, 2018.

S. Masripah and L. Ramayanti, “Penerapan Pengujian Alpha Dan Beta Pada Aplikasi Penerimaan Siswa Baru,” Swabumi, vol. 8, no. 1, pp. 100–105, 2020, doi: 10.31294/swabumi.v8i1.7448.

Posted

2023-05-26