Preprint has been published in a journal as an article
Preprint / Version 1

Unity2d Implementation in the Creation of Android-Based Games for Elementary School Student

Implementasi Unity2d dalam Pembuatan Game Berbasis Android untuk Anak SD

##article.authors##

DOI:

https://doi.org/10.21070/ups.1041

Keywords:

Android Applications, Educational Games

Abstract

Information technology is a field of Technology in life that has brought the world into a new era of globalization faster than expected. This has an impact on all aspects of people's lives, one of which is in the field of education. So with the development of increasingly sophisticated communication technology, new media have emerged that are useful for finding information. One form of new media that exists today is Mobile phones or Smartphones and almost all children are now equipped with smartphones by their parents. Therefore, teachers must rack  brains so that they can use the right method in conducting learning using Mobile phone or Smartphone media and one of the methods that can be used is to use game media, especially mobile games.

Downloads

Download data is not yet available.

References

N. Jurnal, P. Lucky, and T. Irawan, “RANCANG BANGUN GAME EDUKASI UNTUK PENGENALAN DASAR LOGIKA ALGORITMA BERBASIS MOBILE.”

R. Widyastuti and L. S. Puspita, “Pengembangan Media Pembelajaran Berbasis Game Edukasi Pada MatPel IPA Tematik Kebersihan Lingkungan,” Paradig. - J. Komput. dan Inform., vol. 22, no. 1, 2020, doi: 10.31294/p.v22i1.7084.

R. Windawati and H. D. Koeswanti, “Pengembangan Game Edukasi Berbasis Android untuk Meningkatkan hassil Belajar Siswa di Sekolah Dasar,” J. Basicedu, vol. 5, no. 2, 2021, doi: 10.31004/basicedu.v5i2.835.

H. Sutrisno, “Pengembangan Game Edukasi Android Mat Croco Berorientasi pada Penalaran Matematika,” J. Didakt. Pendidik. Dasar, vol. 4, no. 2, 2020, doi: 10.26811/didaktika.v4i2.134.

R. Prabowo, M. J. Afroni, and O. Melfazen, “Aplikasi Game Edukasi Android Mengenal Bahasa Inggris ‘Kids ABC’ untuk Murid Tingkat Sekolah Dasar,” JTE (Jurnal Tek. Elektro Unisma), vol. 13, no. 1, 2021.

I. I. Purnomo, “APLIKASI GAME EDUKASI LINGKUNGAN AGEN P VS SAMPAH BERBASIS ANDROID MENGUNAKAN CONSTRUCT 2,” Technol. J. Ilm., vol. 11, no. 2, 2020, doi: 10.31602/tji.v11i2.2784.

R. P. Zaini, Oktriza Melfazen, and Mohammad Jasa Afroni, “Game Edukasi Android PENGEMBANGAN APLIKASI SISWA SD TERHADAP BAHASA INGGRIS DENGAN MENGGUNAKAN APLIKASI ‘KIDS ABC,’” J. Inform. Polinema, vol. 7, no. 4, 2021, doi: 10.33795/jip.v7i4.536.

F. Hidayat and M. Nizar, “MODEL ADDIE (ANALYSIS, DESIGN, DEVELOPMENT, IMPLEMENTATION AND EVALUATION) DALAM PEMBELAJARAN PENDIDIKAN AGAMA ISLAM,” J. Inov. Pendidik. Agama Islam, vol. 1, no. 1, 2021, doi: 10.15575/jipai.v1i1.11042.

C. Taurusta, Y. Findawati, and C. Cahyaning Astuti, “Penerapan Peran Karakter dan Poin Pada Rekayasa Perangkat Lunak Berbasis Game RPG (Role Playing Game) Sebagai Media Pembelajaran Interaktif Mahasiswa Informatika,” Fountain Informatics J., vol. 7, no. 1, 2021, doi: 10.21111/fij.v7i1.4715.

S. Amami Pramuditya, M. S. Noto, and D. Syaefullah, “GAME EDUKASI RPG MATEMATIKA,” Eduma Math. Educ. Learn. Teach., vol. 6, no. 1, 2017, doi: 10.24235/eduma.v6i1.1701.

Posted

2023-05-19