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3D Educational Game "Basic English Grammar Learning" for Elementary School Student ( Case Study of Antawirya Krian Elementary School)

Game Edukasi 3D "Pembelajaran Dasar Grammar Bahasa Inggris" bagi Siswa Sekolah Dasar (Studi Kasus SD Antawirya Krian)

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DOI:

https://doi.org/10.21070/ups.1700

Keywords:

Education Game

Abstract

In the current era of globalization where rapid technological developments make a student or student  familiar with current technological sophistication, such as gadgets and personal computers (PCs) and many more. Even most of the students can operate it well. In this modern era, the features on gadgets and PCs have supported and developed entertainment features, so that not a few students have mastered the features of technology as a means of learning and entertainment. Entertainment features on gadgets and PCs have also been developed into game features or games which are the most preferred features and even have their own challenges for players, especially among students or students when they are bored and bored with lessons at school.  We can see the position of English as an international language, but it is used by the world community, especially modern society.

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Posted

2023-07-18