An Augmented Reality Application as a School Facilities Information System at Muhida Elementary School
Aplikasi Augmented Reality sebagai Sistem Informasi Fasilitas Sekolah di SD Muhida
DOI:
https://doi.org/10.21070/ups.12425Keywords:
Augmented Reality, Facility Information System, ADDIE, Marker-Based Tracking, SD MuhidaAbstract
A cybersecurity incident on SD Muhida's official information system created a facility information gap for visitors and prospective parents. To bypass server vulnerabilities, this study designs a standalone Augmented Reality (AR) school facility application for Android. The research uses the R&D method with the ADDIE model, employing Marker-Based Tracking, Blender, Unity 3D, and Vuforia Engine. The application's novelty is the integration of interactive contextual information, combining room visualizations with operational data—such as teacher profiles—across five primary facilities. Evaluations showed 100% functional validity via Black Box Testing and an "Excellent" user satisfaction score of 84.69 on the System Usability Scale (SUS). This design aims to restore the school's technological reputation and provide a secure, innovative orientation experience.Downloads
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