The Effect of TGT Learning Model Assisted by Memshcal (Memorize, Shuffle, and Recall) Media on Elementary School Students’ Cognitive Learning Outcomes in Cultural Diversity
Pengaruh TGT Berbasis Media Memshcal (Memorize, Shuffle and Recall) terhadap Hasil Belajar Kognitif Keragaman Budaya Siswa Sekolah Dasar
DOI:
https://doi.org/10.21070/ups.12365Keywords:
Teams Games Tournament (TGT)Abstract
Low student engagement contributes to suboptimal Social Studies outcomes, particularly in Cultural Diversity. This study examined the effect of the Teams Games Tournament (TGT) learning model assisted by Memshcal (Memorize, Shuffle, and Recall) media on students’ cognitive learning outcomes. A quantitative approach with a One Group Pretest–Posttest Design involved 26 fifth-grade students at SDN Kranggan 2, Mojokerto City. Data were collected using a 20-item multiple-choice test before and after treatment and analyzed using a Paired Sample T-Test and N-Gain. The results showed an increase in mean score from 85.77 in the pretest to 90.58 in the posttest, with a significance value of 0.005 (p < 0.05). The N-Gain mean was 0.181, categorized as low. This improvement was presumably associated with students’ high initial abilities, resulting in a ceiling effect. Thus, TGT assisted by Memshcal media affected students’ cognitive learning outcomes, although the improvement remained low based on the N-Gain score.
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