Design And Development Of A Local Gangster-Themed Turn-Based RPG Game
Perancangan Dan Pembangunan Game Turn Based RPG Bertemakan Gangster Lokal
DOI:
https://doi.org/10.21070/ups.12071Keywords:
Juvenile delinquency, student criminality, prevention innovation, educational game, Game Development Life Cycle (GDLC), Turn-Based GameAbstract
The current shift in juvenile delinquency in Indonesia toward crimes involving sharp weapons necessitates innovative interventions; consequently, this study aims to design and develop an educational turn-based role-playing game (RPG) titled "Wandering Soul" as a preventive measure to steer the younger generation away from such deviant behavior. The system development process employed the iterative Game Development Life Cycle (GDLC) method, encompassing the stages of initiation, pre-production, production, testing, beta, and release. Game functionality was verified using Black Box Testing, confirming that the entire system operated as intended, while feasibility and user experience were evaluated through questionnaires utilizing a Likert scale. The results demonstrate the successful integration of an educational narrative; a survey of ten respondents yielded a total score of 421 out of a maximum of 500, resulting in a feasibility or user satisfaction rate of 84.2%.
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