Preprint has been submitted for publication in journal
Preprint / Version 1

Building Human-Level AI for Real-Time Strategy Games on Unity

Rancang Bangun AI-Based Bot pada Real-Time Strategy Games menggunakan Unity

##article.authors##

DOI:

https://doi.org/10.21070/ups.11998

Keywords:

Enemy AI, Real-Time Strategy Game, Game Development, Unity

Abstract

This paper describes the implementation and evaluation of the Enemy AI system in a Real-Time Strategy game. The purpose of this study is to measure the functionality of the Enemy AI feature and decision making system including Goals Management, Resource Management, Military Management, Quick-Response Action, Units and Buildings Behavior. Testing was conducted using empirical logging and comparative quantitive metrics to prove autonomous profile switching (Aggressive, Defensive, Balanced). The results validated by real-time event logs and progressive graphic visualization according to the parameter. This study implements Enemy AI feature of Real-Time Strategy game.

Downloads

Download data is not yet available.

References

G. Robertson and I. Watson, “A Review of Real‐Time Strategy Game AI,” AI Mag., vol. 35, no. 4, pp. 75–104, Dec. 2014, doi: 10.1609/aimag.v35i4.2478.

I. A. Kautsar, M. R. Maika, A. N. Budiman, A. B. Setyawan, and J. Y. Awali, “Microservice Based Architecture: The Development of Rapid Prototyping Supportive Tools for Project Based Learning,” in 2023 IEEE World Engineering Education Conference (EDUNINE), Mar. 2023, pp. 1–6. doi: 10.1109/EDUNINE57531.2023.10102884.

I. A. Kautsar and M. R. Maika, “Platform Design Canvas Adaptation for Rapid Prototyping and Project-based Learning amid Covid-19 Pandemic,” in 2022 IEEE World Engineering Education Conference (EDUNINE), Mar. 2022, pp. 1–6. doi: 10.1109/EDUNINE53672.2022.9782390.

I. A. Kautsar, M. H. Hamdi, R. S. H. F. Aziz, and M. R. Maika, “User-centered Approach and Low-Code Framework for Prototyping and Income-based Education,” in 2023 7th International Conference on New Media Studies (CONMEDIA), Dec. 2023, pp. 1–6. doi: 10.1109/CONMEDIA60526.2023.10428254.

I. A. Kautsar and M. Ruslianor Maika, “The use of User-centered Design Canvas for Rapid Prototyping,” J. Phys. Conf. Ser., vol. 1764, no. 1, p. 012175, Feb. 2021, doi: 10.1088/1742-6596/1764/1/012175.

S. Ontanon, G. Synnaeve, A. Uriarte, F. Richoux, D. Churchill, and M. Preuss, “RTS AI: Problems and Techniques”.

F. Safadi, R. Fonteneau, and D. Ernst, “Artificial intelligence design for real-time strategy games,” presented at the NIPS Workshop on Decision Making with Multiple Imperfect Decision Makers, Dec. 2011. Accessed: Jul. 22, 2026. [Online]. Available: https://orbi.uliege.be/handle/2268/103512

Posted

2026-08-13