Building Human-Level AI for Real-Time Strategy Games on Unity
Rancang Bangun AI-Based Bot pada Real-Time Strategy Games menggunakan Unity
DOI:
https://doi.org/10.21070/ups.11998Keywords:
Enemy AI, Real-Time Strategy Game, Game Development, UnityAbstract
This paper describes the implementation and evaluation of the Enemy AI system in a Real-Time Strategy game. The purpose of this study is to measure the functionality of the Enemy AI feature and decision making system including Goals Management, Resource Management, Military Management, Quick-Response Action, Units and Buildings Behavior. Testing was conducted using empirical logging and comparative quantitive metrics to prove autonomous profile switching (Aggressive, Defensive, Balanced). The results validated by real-time event logs and progressive graphic visualization according to the parameter. This study implements Enemy AI feature of Real-Time Strategy game.
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