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Development of Gamification Based Interactive Flashcard Media in Arabic Vocabulary Learning at Permata Sunnah Middle School

Pengembangan Media Flashcard Interaktif Berbasis Gamifikasi Dalam Pembelajaran Mufrodat Bahasa Arab SMP Permata Sunnah

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DOI:

https://doi.org/10.21070/ups.11170

Keywords:

Flashcard, Gamification, ;Arabic Language Learning, picture media

Abstract

This study aimed to develop a gamification-based interactive flashcard media for learning Arabic vocabulary (mufrodat) at the junior high school level and to examine its feasibility and effectiveness. The research employed a Research and Development (R&D) approach using the 4D model, consisting of define, design, develop, and disseminate stages. The subjects were eighth-grade students of SMP Permata Sunnah. Data were collected through observations, interviews, expert validation, and limited trials involving students and teachers. The findings revealed a strong need for interactive learning media in Arabic vocabulary instruction. The developed media obtained very high feasibility scores of 94.2% from media experts and 97.9% from material experts. During the trial, students demonstrated positive responses through increased engagement and enthusiasm. Teachers also reported that the media created a more interactive learning environment and supported the evaluation process. Therefore, the gamification-based interactive flashcard media is considered feasible and effective for teaching Arabic vocabulary.

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Posted

2026-06-25