Game Application Development for Elementary School Students' Coding Learning
Pengembangan Aplikasi Game Untuk Pembelajaran Coding Siswa SD
DOI:
https://doi.org/10.21070/ups.11031Keywords:
Android based, Basic Programming, Active Learning, Antawirya Elementary School, Learning modelAbstract
The development of information technology demands the strengthening of computational thinking skills from an early age, especially in elementary school students. However, the delivery of coding concepts requires an approach that is appropriate to children's cognitive characteristics. This study aims to develop an Android-based game application as an interactive learning medium in introducing basic programming logic. The method used is software research and development with a waterfall model that includes the stages of needs analysis, design, implementation, testing, and maintenance. The game was developed using Unity with the C# language and consists of several levels designed to train spatial, arithmetic, and symbolic logic. Testing was carried out using the black box testing method. The results of the study indicate that the game application runs well according to functional requirements and is suitable for use as an interesting and interactive learning medium for elementary school students.
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